“Caravel: Set Forth” is a crew management simulation game, set aboard an early 15th century Portuguese caravel. The player will have to, individually, keep the crew members alive, while maneuvering and operating the caravel, on a perilous mission for Prince Henry, the navigator.
- Control each crew member and use their unique skills
- Choose the supplies required for the trip
- Face the seas and the unpredictable weather
- Marvel at the sights of the ocean and its fauna
- The underlying narrative will introduce the crew, as they sail into the unknown
- Night/Day cycle
Caravel: Set Forth was designed by João Brandão of Tricephalus, in 2019. With the desire to make Caravel: Set Forth, not only a reality but also as good as possible, Tricephalus set out to look for a team to develop and produce the title. Headless Studio, having worked with clients such as AMD, Intel and Targus, was the right partner. With that partnership came the technical expertise of Daniel Santana and Artur Leão, a AAA experienced developer who worked at CCP Games in Iceland, and also Massive Entertainment, an Ubisoft Studio in Malmo, Sweden. Afterwards, the team needed an artist. That is where Deivis Tavares (a.k.a. Akhan74) came in. With both 2D and 3D skills, and several years of experience in game development, Deivis joined the team. Then, all that was missing was a sound designer and composer. Luckily João Mascarenhas, joined the crew. An experienced sound designer and composer with several published games behind him, was the icing on the cake. Finally, the team could embark on this journey and brave the open seas... of indie game development.
Tricephalus has brought in an amazing team for the development of the game “Caravel: Set Forth“